Recently, I've been teaching an Intro to Blender (3D software suite), which has been helping me to integrate the software into my art practice (as well as helping the students learn the software, of course). Last night I was experimenting with volumetric lighting (light through fog, etc.) & found ways to make the rendered images more atmospheric. This was a missing part for me, & seems to be helping to create the worlds I want to make.
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Atmosphere, 2021, Blender image
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The Shrine, 2021, Blender image
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The Most Ancient One of All, 2021, Blender image
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