Friday, May 07, 2021

New World City AR web-based version

 Here's the augmented reality project I've been working on recently. This is a new, "portable" version of New World City, originally conceived as a large-scale outdoor AR installation. This uses many of the elements of that piece in a small-scale marker-based piece using the A-Frame software framework. This means that you will go to a web page, be prompted to allow use of your camera (phone or computing device) & the 3D imagery will pop up when the marker is recognized. This is currently nearing completion & I'll put information here about the final piece when it's ready.

New World City AR (portable web version)

The double helix building left of center was created by my daughter, Lizzie


Friday, March 19, 2021

The Isle of the Dead by Daylight

 This is a new VR piece I've been working on in Blender (3D) & Unity (game engine/VR software). I've long been fascinated by Arnold Bocklin's iconic painting & have done several smallish pieces that have either been versions of it, inspired by it, or contain it as a minor element. Here, I've turned my interpretation/re-imagining of it into an explorable VR environment. For the moment, it exists only as a file on my computer, but I'm hoping to make it more widely available.

The sky is from a free skybox, via AllSky, by the way, I didn't make it.

The Isle of the Dead by Daylight, 2021, VR piece


Saturday, March 13, 2021

The Lost Cities of Mars

 This is a VR piece I've been working on recently in Unity (game engine/VR+AR program) & Blender (3D modeling). It ties together a number of themes & ideas inside a handy alien environment. I'd like to develop it further, making the portal teleport to various areas of the piece, adding sound/music & perhaps other features. I'll mention here if these events come to pass. You can also see a video walkthrough, recorded from inside the Oculus Quest headset here on Flickr.

The themes involved include, time, eternity, the beginning & end of civilizations, what it means to be human, what it means to exist in the universe, the idea that everything that has happened in our world may have happened elsewhere long ago (or again in the future)...and many others...

The Lost Cities of Mars, VR piece, 2021


Friday, February 12, 2021

The Temple & The Shrine: Atmospherics in Blender

 Recently, I've been teaching an Intro to Blender (3D software suite), which has been helping me to integrate the software into my art practice (as well as helping the students learn the software, of course). Last night I was experimenting with volumetric lighting (light through fog, etc.) & found ways to make the rendered images more atmospheric. This was a missing part for me, & seems to be helping to create the worlds I want to make.

Atmosphere, 2021, Blender image

The Shrine, 2021, Blender image

The Most Ancient One of All, 2021, Blender image


Saturday, February 06, 2021

Ecce Homo 1993

 I just did an Internet search & found that this piece, which had been in a private collection, sold at auction recently (November 2020). I hadn't realized that the owner had passed away. I pulled the image from the auction web page...it's a better photo than I had before.

From the listing: "depicting figures reaching out of a torso with the limbs of other figures around and reaching towards it, all set before a cloudy, rocky landscape; signed and dated 1993 lower right."

Ecce Homo, 1993, ink on paper, 25" x 20"

Friday, January 01, 2021

Worlds Without End

From the final days of 2020, I did a small number of ink drawings...here is the one I probably like the best, the title is a meditation on parallel worlds or alternate universes, or something like that...

Worlds Without End, 2020, brush & ink on paper, 14" x 17"


Saturday, December 19, 2020

The Tree Man Waits

 Here is a new ink drawing from today, another variation on the theme of Bosch's Tree Man. I'm looking to do some more figurative drawings with groups of figures, perhaps. Stay tuned.

The Tree Man Waits, 2020, ink on paper, 17" x 14".


Tuesday, December 15, 2020

Some 3D printed models

 Here are some recent tiny sculptures. The tallest is only a few inches high. I've been experimenting with Blender & a 3D (Monoprice Voxel) printer...

3D printed models (3 x Narcissus, Head of Old Man, Isle of the Dead), 2020

Isle of the Red, 2020


Thursday, December 03, 2020

The Constellation Art Project (CAP)

 Below is the new logo (as of last night) for the Constellation Art Project (CAP), a global series of interconnected Augmented Reality (AR) installations in major cities (or other prominent locations) around the world. As part of this project, we count New Babel (in NYC) & New World City (San Francisco) as the first two examples. More news to follow.

Constellation Art Project (CAP) logo/symbol, 2020, digital image


Monday, November 30, 2020

First 3D Print: Winged Head

 This is the first "real" 3D print I've done (I did a test run with a little 3D boat which is used to test 3D printers). It's tiny...about 2 inches high. Also the red filament came with the printer, it wouldn't have been my first choice. Future prints will be substantially larger, no doubt.

Winged Head, 2020, 3D print, 2" high


Wednesday, October 21, 2020

Through the Veil at NCAC art auction

 My recent small acrylic painting, "Through the Veil" is featured in the National Coalition Against Censorship (NCAC) virtual benefit auction, to coincide with their virtual annual benefit on November 11 (coincidentally my birthday). The auction is open for viewing now (October 21-27) and bidding goes from October 28-November 13, 2020. 

Here is the link to my page: http://vugalleries.com/product/william-ayton/

Here is the auction main page link: http://vugalleries.com/ncac-auction-home/

Through the Veil, 2020, acrylic on panel, 10" x 8"


Friday, September 18, 2020

Project for an AR sculpture gallery

 This is an early version of a projected AR installation. More info will be posted as it (hopefully) develops.

Project for an AR sculpture gallery


Saturday, August 29, 2020

The Unlikely Vehicle (test)

 This was just a test where I was playing around in Blender with cuboid shapes, loop cuts & the extrude option. Then I remeshed it & started sculpting it. This may be a better way to create figures than starting with a sphere, which can be quite long & tedious. I'll try it out & post the results here if they're worthwhile.

The Unlikely Vehicle, 2020, digital sculpture in Blender

The Unlikely Vehicle, 2020, digital sculpture in Blender

The Unlikely Vehicle, 2020, digital sculpture in Blender


Thursday, August 27, 2020

Psyche Sleeps and Psyche Dreams

 This could be the final piece of the Psyche series...but probably not.

Psyche Sleeps and Psyche Dreams, 2020, acrylic on plywood, 14" x 11".


Thursday, August 20, 2020

Over the Hills and Far Away

Probably the best thing about Unity's terrain toolbox is the ability to easily & quite rapidly create very large environments (in which to place one's digital sculptures). See below:

Over the Hills and Far Away, 2020, digital image