Friday, May 07, 2021

New World City AR web-based version

 Here's the augmented reality project I've been working on recently. This is a new, "portable" version of New World City, originally conceived as a large-scale outdoor AR installation. This uses many of the elements of that piece in a small-scale marker-based piece using the A-Frame software framework. This means that you will go to a web page, be prompted to allow use of your camera (phone or computing device) & the 3D imagery will pop up when the marker is recognized. This is currently nearing completion & I'll put information here about the final piece when it's ready.

New World City AR (portable web version)

The double helix building left of center was created by my daughter, Lizzie


Friday, March 19, 2021

The Isle of the Dead by Daylight

 This is a new VR piece I've been working on in Blender (3D) & Unity (game engine/VR software). I've long been fascinated by Arnold Bocklin's iconic painting & have done several smallish pieces that have either been versions of it, inspired by it, or contain it as a minor element. Here, I've turned my interpretation/re-imagining of it into an explorable VR environment. For the moment, it exists only as a file on my computer, but I'm hoping to make it more widely available.

The sky is from a free skybox, via AllSky, by the way, I didn't make it.

The Isle of the Dead by Daylight, 2021, VR piece


Saturday, March 13, 2021

The Lost Cities of Mars

 This is a VR piece I've been working on recently in Unity (game engine/VR+AR program) & Blender (3D modeling). It ties together a number of themes & ideas inside a handy alien environment. I'd like to develop it further, making the portal teleport to various areas of the piece, adding sound/music & perhaps other features. I'll mention here if these events come to pass. You can also see a video walkthrough, recorded from inside the Oculus Quest headset here on Flickr.

The themes involved include, time, eternity, the beginning & end of civilizations, what it means to be human, what it means to exist in the universe, the idea that everything that has happened in our world may have happened elsewhere long ago (or again in the future)...and many others...

The Lost Cities of Mars, VR piece, 2021


Friday, February 12, 2021

The Temple & The Shrine: Atmospherics in Blender

 Recently, I've been teaching an Intro to Blender (3D software suite), which has been helping me to integrate the software into my art practice (as well as helping the students learn the software, of course). Last night I was experimenting with volumetric lighting (light through fog, etc.) & found ways to make the rendered images more atmospheric. This was a missing part for me, & seems to be helping to create the worlds I want to make.

Atmosphere, 2021, Blender image

The Shrine, 2021, Blender image

The Most Ancient One of All, 2021, Blender image


Saturday, February 06, 2021

Ecce Homo 1993

 I just did an Internet search & found that this piece, which had been in a private collection, sold at auction recently (November 2020). I hadn't realized that the owner had passed away. I pulled the image from the auction web page...it's a better photo than I had before.

From the listing: "depicting figures reaching out of a torso with the limbs of other figures around and reaching towards it, all set before a cloudy, rocky landscape; signed and dated 1993 lower right."

Ecce Homo, 1993, ink on paper, 25" x 20"

Friday, January 01, 2021

Worlds Without End

From the final days of 2020, I did a small number of ink drawings...here is the one I probably like the best, the title is a meditation on parallel worlds or alternate universes, or something like that...

Worlds Without End, 2020, brush & ink on paper, 14" x 17"