Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Sunday, July 09, 2023

3 Views of a Winged Head

 Returning to another old theme, the mythological winged head (Morpheus, Hypnos), partly inspired by the work of Belgian symbolist painter, Fernand Khnopff. 3 views of the same head.

3 views of a Winged Head, Blender, 2023

3 views of a Winged Head, Blender, 2023


The Acolyte (digital sculpture)

 It's been a while since I've posted here--between the Pandemic & being busy teaching...but here's a little digital sculpture I just made in Blender, a robed figure. It's a theme I've used before, but I think I found something new in there.

The Acolyte, 2023, sculpted in Blender

The Acolyte, 2023, sculpted in Blender


Wednesday, August 11, 2021

Digital Medusa

 As part of a series of mythological figures that I've worked on over the years (drawings & paintings mostly), here is a digital sculpture done in Blender. I'll probably be reworking some of my other themes in coming days & weeks...\

Digital Medusa, 2021, sculpted & rendered in Blender


The Dream Wings of Night

 An important thing about the Blender 3D digital sculptures that I make is that they can be almost endlessly recomposed, textured, lit, post-processed and so on. Like a photographer or painter with a favorite subject, there are infinite variations to be discovered and displayed. (See previous posting for another version of this one.)

The Dream Wings of Night, 2021, digital Blender image



Monday, August 09, 2021

Monochrome Melancholy

The good thing about sculpting in Blender (& sculpting in general), is that with a 3D object you should ideally have a multitude of angles from which to view the piece & appreciate the interplay of forms.

With Blender's texturing, lighting, coloring etc., options, the possibilities are multiplied. Add to that the ability to insert a background image or objects, & then post-process (I set the image levels to "auto" & added noise), & you can almost endlessly recycle the images and find something new to present.

I also like the way the exposed mesh structure of the piece in places can resemble chisel marks, giving the work a handmade quality of sorts, whilst still maintaining its digital origins.

Monochrome Melancholy, digital Blender image


The Pact

This is a 3D rendered image created in Blender of 2 angels (of the somewhat terrifying, Rilkean variety) coming to an agreement of how to share the mundane world, perhaps. That's what seems to be happening here, but I never really know. I prefer to allude to narratives and let the viewer fill in the rest, which makes the piece more interactive, I think.

The Pact, digital Blender image


Sunday, August 08, 2021

Head for a Pietà

 This is a 3D digital sculpture done in Blender. It seems to have a quite strong emotional resonance.

Head for a Pietà, Blender digital image


Friday, July 30, 2021

Amber Angel

 Another rendering of the Angel Manipulating Spheres piece:

Amber Angel


The Angel's Hand

 Close-up rendering of the Angel's hand (from Angel Manipulating Spheres). Hands are difficult & time-consuming to sculpt, and this one came out quite well.

Angel's hand, digital rendering from Blender

Here is another view of the piece:

Angel Manipulating Spheres, another view


Thursday, July 29, 2021

Sun Angel I & II

 This was done in Blender using a winged head I sculpted a short while ago. I added a partial body & gave it a metallic gold texture, then lit it with an HDRI (high dynamic range image) as well as a sun light. By experimenting with the lighting, HDRI placement, composition, etc., I came up with the following images. The only difference between I & II is the rendering engine used (Eevee in the first, Cycles in the second). The results were suitably ethereal & heavenly, I think.

Sun Angel II, Blender digital image (Cycles renderer)

Sun Angel I, Blender digital image (Eevee renderer)


Saturday, July 17, 2021

Three Golden Heads

 I recently did a sculpture workshop for students at ASU (where I teach Blender & XR artwork). I started this head in the Zoom workshop to demonstrate Blender's 3D sculpting capabilities, & finished it afterwards. It usually takes me several hours to sculpt a head, & the workshop was around 45 minutes.

Below are 3 versions: top; fully textured: middle; another variation against a cloudy sky: bottom; the sculpted heads in raw, untextured state.





Friday, February 12, 2021

The Temple & The Shrine: Atmospherics in Blender

 Recently, I've been teaching an Intro to Blender (3D software suite), which has been helping me to integrate the software into my art practice (as well as helping the students learn the software, of course). Last night I was experimenting with volumetric lighting (light through fog, etc.) & found ways to make the rendered images more atmospheric. This was a missing part for me, & seems to be helping to create the worlds I want to make.

Atmosphere, 2021, Blender image

The Shrine, 2021, Blender image

The Most Ancient One of All, 2021, Blender image


Wednesday, August 19, 2020

Narcissus in the Desert

 Just playing around with the terrain generator in Unity, with one of my Blender (3D modeling) pieces.

Narcissus in the Desert, 2020, digital image
Narcissus in the Desert, 2020, digital image
Narcissus in the Desert, 2020, digital image


Friday, August 14, 2020

More Psyche

 Here are a couple more new pieces. The first one is a painting of the 2 Psyches (goddess & asteroid) -- I want the digital & traditional work to complement & feed off of each other, & it's getting easier to switch between the two. The other image is a Blender rendering with the painting inserted as a texture within a frame. The idea partly comes from Max Ernst, who used his bird avatar, Loplop, to introduce various things (Loplop introduces the surrealists, even Loplop introduces Loplop...)

Manna from Psyce -- painted
Manna from Psyche, 2020, acrylic on plywood, 14" x 11"
Psyche presents Manna from Psyche, 2020, digital image


Wednesday, August 05, 2020

Manna from Psyche revisited

Manna from Psyche is/was the AR installation I created (with the help of ASU's Meteor Studio) for the Emerge Festival scheduled for Mesa, Arizona in the spring, which was unfortunately canceled due to the pandemic. We did manage to launch the installation (it should still be available on the App & Play stores), but it was a last-minute fix & some features were rushed, etc. So, now that I have more time (& appropriate skills in better shape), I'm revisiting the idea. You can see some early new prototype ideas below...




Sunday, June 28, 2020

Lost Soul(s)

Another 3D sculpture in Blender of a head. Maybe it needs a bit more work, but it's a little raw & maybe that's best. Montage of different views.

Lost Soul (multiple views), 2020, digital image



Wednesday, June 24, 2020

Satyr in Red

Here is another view of the Satyr head, rendered in red in Blender.

Satyr in Red, 2020, 3D image rendered in Blender
Close-up view

Friday, June 19, 2020

Satyr

Well, we're back for the summer from Arizona (where we've been the last 9 months or so). I'm back in my NY studio working on some new pieces & just got a new computer (refurb) as my old ones are in AZ. Here is my first return to Blender (3D sculpting etc. program) with a horned head, name of "Satyr"...

Satyr, digital sculpture

Thursday, June 04, 2020

Narcissus (digital)

It's more difficult to sculpt a figure in Blender than, say, a head. Maybe it's the way I'm going about it, starting with a sphere & pulling out parts, filling them in, smoothing them out, rinse, repeat...

It's my intention to reproduce some of my artworks in 3D, and making them available in some way as AR (augmented reality) pieces. Narcissus seemed like a good place to begin. This piece is by no means finished, but it's a good start.

Narcissus, 2020, digital image
Narcissus, 2020, digital image

Wednesday, June 03, 2020

Tree Man Rotating

An updated version of Hieronymus Bosch's Tree Man, created in Blender & animated in Unity. I'm gradually refining & improving this piece. The rotation is to show the piece from all sides.

Tree Man Rotating, digital image

And below are some nice renderings of the piece, done in Blender, of course.

Tree Man (rendered in Blender)
Tree Man (rendered in Blender)
Tree Man with Birds (rendered in Blender)