The good thing about sculpting in Blender (& sculpting in general), is that with a 3D object you should ideally have a multitude of angles from which to view the piece & appreciate the interplay of forms.
With Blender's texturing, lighting, coloring etc., options, the possibilities are multiplied. Add to that the ability to insert a background image or objects, & then post-process (I set the image levels to "auto" & added noise), & you can almost endlessly recycle the images and find something new to present.
I also like the way the exposed mesh structure of the piece in places can resemble chisel marks, giving the work a handmade quality of sorts, whilst still maintaining its digital origins.
Monochrome Melancholy, digital Blender image |
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