Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts

Wednesday, August 19, 2020

Narcissus in the Desert

 Just playing around with the terrain generator in Unity, with one of my Blender (3D modeling) pieces.

Narcissus in the Desert, 2020, digital image
Narcissus in the Desert, 2020, digital image
Narcissus in the Desert, 2020, digital image


Wednesday, June 03, 2020

Tree Man Rotating

An updated version of Hieronymus Bosch's Tree Man, created in Blender & animated in Unity. I'm gradually refining & improving this piece. The rotation is to show the piece from all sides.

Tree Man Rotating, digital image

And below are some nice renderings of the piece, done in Blender, of course.

Tree Man (rendered in Blender)
Tree Man (rendered in Blender)
Tree Man with Birds (rendered in Blender)

Tuesday, March 31, 2020

New World City prototype in Unity

Here is a screen grab from my computer where I'm assembling this early version of New World City, an intended large-scale public AR (augmented reality) art installation. The basic idea is of a Utopian city inside a bubble, suffused with positive energy (warmth, humanity, love, stars, etc) & hovering in the sky above us, just out of (or in) reach.

As you can see, I'm building it inside the software package called Unity (the name itself conjures up ideas of human cooperation), having built most of the individual parts in Blender, the 3D modeling program. The double-helix tower near the front is new, having been built specifically for this project by my daughter Lizzie. I'm hoping to gradually replace the more geometric & "computer graphics" -type buildings with more organic forms, possibly sculpted by myself & then scanned into digital format. Previous attempts at 3D scanning have not been stellar, but I'm hoping that with work, we can improve that side of things.

Unity screen grab (PC) with New World City