Showing posts with label computer art. Show all posts
Showing posts with label computer art. Show all posts

Tuesday, April 28, 2020

Old Man 3D

This is a test head that I sculpted in Blender (3D program)...I wanted to improve my 3D sculpting skills, so the best way to do that is to actually make something. It's not too bad, I think.

Old Man 3D, digital image
Old Man 3D, different view

Sunday, April 26, 2020

Future Human (Resiliency Rising A.R.)

This is a component of the Resiliency Rising A.R. (augmented reality) installation I've been working on in Blender this morning. It's an upgrade to the previous iteration (which I'm not going to highlight here, as it was a rough placeholder), & while it is still not a very polished & sophisticated semi-abstract sculpture, it is much closer to what I want. It's supposed to be gender neutral, ethnically ambiguous etc., and also I highlighted the heart area of the chest, as the future of humanity should have a heart...

Future Human, digital 3D image
Below you can see the updated prototype installation in animated GIF format:

Resiliency Rising AR, animated GIF

Tuesday, March 31, 2020

New World City prototype in Unity

Here is a screen grab from my computer where I'm assembling this early version of New World City, an intended large-scale public AR (augmented reality) art installation. The basic idea is of a Utopian city inside a bubble, suffused with positive energy (warmth, humanity, love, stars, etc) & hovering in the sky above us, just out of (or in) reach.

As you can see, I'm building it inside the software package called Unity (the name itself conjures up ideas of human cooperation), having built most of the individual parts in Blender, the 3D modeling program. The double-helix tower near the front is new, having been built specifically for this project by my daughter Lizzie. I'm hoping to gradually replace the more geometric & "computer graphics" -type buildings with more organic forms, possibly sculpted by myself & then scanned into digital format. Previous attempts at 3D scanning have not been stellar, but I'm hoping that with work, we can improve that side of things.

Unity screen grab (PC) with New World City

Monday, March 30, 2020

New World City triptych

Here is a montage of screen grabs from an Android device of the prototype of New World City, which is intended to be a large-scale augmented reality installation. Not sure when this will happen given the current global situation, but I'm working on it in Unity right now. The individual buildings were made in Blender with my developing skills. More to follow when it happens.

New World City AR montage of screen grabs