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| Resilience Rising in Bronze (digital simulation) |
William T. Ayton is a British/US artist based in New York's Hudson Valley. His work deals with the human condition, social issues and myth. He creates drawings, paintings & augmented reality pieces, and has recently started to experiment with AI-generated art.
Tuesday, April 21, 2020
Resilience Rising in Bronze
I was wondering what Resilience Rising would look like cast in bronze, so here is a rough simulation. This is actually a screen grab from Blender's "sculpting" workspace, so it's not technically accurate, but gives a reasonable idea what it would look like, should that ever happen. Also, since this is a prototype, you can see how rough the figures actually are. I expect they will get better as things progress...also, the figures should be more ambiguous & varied (I've replicated the one figure many times here).
Labels:
art,
augmented reality,
bronze,
digital image,
faux bronze,
resilience rising
Monday, April 20, 2020
Resilience Rising
Here are the studies & a short screen capture video of the proposed large-scale augmented reality (A.R.) public art installation, Resilience Rising. This piece is in its early stages & will most likely go through several iterations before it is finished. I'll post updates here as they happen. The small figures in the video (actually, one figure repeated & repositioned for expediency) were sculpted in the 3D software package Blender.
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| Resilience Rising, 2020, acrylic on panel, 10" x 8" |
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| Resilience Rising, 2020, brush & ink on paper, 14" x 11" |
Labels:
art,
augmented reality,
coronavirus,
covid19,
figures,
world
Wednesday, April 15, 2020
The Ship of Fools is Becalmed
Another new drawing in the Coronavirus series, as I'm probably calling it. Another version of the Ship of Fools.
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| The Ship of Fools is Becalmed, 2020, ink on paper, 14" x 11" |
Labels:
art,
coronavirus series,
ink drawing,
ship of fools
Monday, April 13, 2020
They Are All Lost in the Forest
A new small acrylic painting on panel. This one came out darker (literally & figuratively) than I expected, perhaps.
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| They Are All Lost in the Forest, 2020, acrylic on panel, 10" x 8" |
Monday, April 06, 2020
Virus World
Whilst the Coronavirus is occupying a lot of our time, here is another drawing inspired (if that's the right word) by it. This & the previous drawing might be part of a series, not sure at this point. In the meantime, stay safe & healthy.
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| Virus World, 2020, brush & ink on paper, 14" x 11" |
Labels:
art,
coronavirus,
covid19,
ink drawing,
virus,
world
Sunday, April 05, 2020
Mask (the Silent Scream)
Here is another new drawing, inspired by the current situation we're all living through...
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| Mask (the Silent Scream), 2010, brush & ink on paper, 14" x 11" |
Labels:
art,
coronavirus,
covid19,
head,
ink drawing,
mask,
masked head,
silent scream
The Ancient
Tuesday, March 31, 2020
New World City prototype in Unity
Here is a screen grab from my computer where I'm assembling this early version of New World City, an intended large-scale public AR (augmented reality) art installation. The basic idea is of a Utopian city inside a bubble, suffused with positive energy (warmth, humanity, love, stars, etc) & hovering in the sky above us, just out of (or in) reach.
As you can see, I'm building it inside the software package called Unity (the name itself conjures up ideas of human cooperation), having built most of the individual parts in Blender, the 3D modeling program. The double-helix tower near the front is new, having been built specifically for this project by my daughter Lizzie. I'm hoping to gradually replace the more geometric & "computer graphics" -type buildings with more organic forms, possibly sculpted by myself & then scanned into digital format. Previous attempts at 3D scanning have not been stellar, but I'm hoping that with work, we can improve that side of things.
As you can see, I'm building it inside the software package called Unity (the name itself conjures up ideas of human cooperation), having built most of the individual parts in Blender, the 3D modeling program. The double-helix tower near the front is new, having been built specifically for this project by my daughter Lizzie. I'm hoping to gradually replace the more geometric & "computer graphics" -type buildings with more organic forms, possibly sculpted by myself & then scanned into digital format. Previous attempts at 3D scanning have not been stellar, but I'm hoping that with work, we can improve that side of things.
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| Unity screen grab (PC) with New World City |
Labels:
ar,
art,
augmented reality,
computer art,
digital art,
new world city,
unity
Monday, March 30, 2020
New World City triptych
Here is a montage of screen grabs from an Android device of the prototype of New World City, which is intended to be a large-scale augmented reality installation. Not sure when this will happen given the current global situation, but I'm working on it in Unity right now. The individual buildings were made in Blender with my developing skills. More to follow when it happens.
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| New World City AR montage of screen grabs |
Labels:
art,
augmented reality,
computer art,
digital art,
new world city
Sunday, March 15, 2020
Bokete with Sins
As far as I can tell, "bokete" means "jokes", the singular is apparently "bokeh". I found these on a Japanese web page. Google translate did its best, but might have missed some nuances...
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| These are probably hilarious in the original language |
Labels:
art,
bokeh,
bokete,
japanese,
seven deadly sins
Thursday, March 12, 2020
PsycheAR on the App Store
Just a note to say it's available. It may only work in Mesa AZ (I'll have to check on that & update this). Unfortunately, the Emerge Festival 2020 for which it was created has been postponed due to COVID19 concerns.
Just search the App Store for "PsycheAR". It's free to download & use. That is all.
(Or use this link: https://apps.apple.com/us/app/psychear/id1502035232?ls=1)
Just search the App Store for "PsycheAR". It's free to download & use. That is all.
(Or use this link: https://apps.apple.com/us/app/psychear/id1502035232?ls=1)
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| App Store screen grabs |
Labels:
art,
augmented reality,
free download,
manna from psyche,
psycheAR
Manna From Psyche AR tabletop edition
Here is a handy sized version of the giant AR installation intended for Emerge Festival 2020 in Mesa, AZ. Unfortunately the festival has been postponed due to Coronavirus concerns, but Psyche will live on...
This is marker-based AR -- the Meteor Studio sticker is the visual cue that activates the digital overlay. Thanks to Robert LiKamWa and Aashiq Shaikh from Meteor Studio with all their invaluable help and input on this.
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| Manna From Psyche, 2020, augmented reality |
Labels:
art,
augmented reality,
manna from psyche,
marker-based ar
Monday, March 09, 2020
Manna From Psyche short video
Here is a video we shot on an iPhone 7 the other day in Mesa, Arizona, outside the Mesa Arts Center where the forthcoming Emerge Festival will be held. The video is merely a demonstration of how the AR (augmented reality) piece will work & is not very polished. However, I think it gives a pretty good idea of what it will look like. More images coming soon.
Labels:
arizona,
art,
augmented reality,
manna from psyche,
mesa,
mesa arts center,
psyche
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